A campaign that runs once isn’t a strategy. It’s a donation with a press release.
The launch moment gets the budget. Year two gets a line item if the metrics were good, and nothing if they weren't. Here's why the campaigns that actually compound are the ones that come back.
Gaming companies have the best fundraising infrastructure in the world. Most of them aren't using it.
190.6 million Americans play video games weekly. U.S. charitable giving hit $592.5 billion in 2024. The gap between those two numbers is a framing problem, not a resource problem.